Independent research2026

The Colony

Client

Independent project

Services

Simulation design, Python development, Systems architecture

Platform

Python, Pygame, SQLite, Optional OpenAI

The Colony simulation showing four generated islands and the colony interface
16 / 19

A playable artificial society shaped by memory, scarcity, cooperation and the consequences of choices unfolding over time.

01

Context

The Colony asks what makes a society feel alive: not intelligence in isolation, but memory, scarcity, cooperation and the consequences of decisions accumulating over time.

02

Build

I designed a persistent world where colonists survive, form relationships, build institutions and develop technology. AI can interpret or propose, but it cannot rewrite the laws of the world; every idea must pass through the same physical and social systems as everything else.

03

Outcome

The prototype has become a small laboratory for emergence: a civilization whose history grows from accumulated choices rather than a scripted narrative.

Continue to next project

VP Tracking System