Projection and Spatial Media Lab
Independent project
Projection mapping, Realtime scene development, Interaction prototyping
UE5, Disguise, Projection

A series of compact projection studies testing alignment, animated materials, playable scenes and the way digital content changes physical surfaces.
Context
Small rooms and found surfaces became a fast test bed for questions that normally require a full projection stage: alignment, contrast, scale, movement and interaction.
Build
I matched content to physical geometry with calibration grids, built animated material studies and connected an Unreal scene to game input so the projected architecture could become playable.
Outcome
The studies created a reusable low cost workflow for evaluating spatial ideas early, before moving them into larger media servers or installation environments.




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